Digital worlds: designing games, creating alternative realities

I don’t make much mention of teaching in this blog, which focuses mainly on my research work.

Nevertheless, in the background, I usually have some teaching going on – whether it’s informally within Schome, or more formal.

In 2009, I started working formally on The Open University’s T151 course. This began as an uncourse – Tony Hirst blogged it as he developed it, and a group of readers (including me) followed on, and made comments and additions. This developed into a formal online course, which didn’t follow a teacher/student model but involved moderators and then exam markers. In 2009, I joined the marking team.

Course summary:

From the earliest days of computing, computer games have led the way in exploring how we interact with digital media. In this ten-week online course you will discover how computer games and interactive digital experiences are designed and made, marketed and played. Through designing, creating, sharing and reviewing your own games, you will learn how complex games are often constructed from simple building blocks. You will also see how the evolution of communities around computer games helps drive an international industry that extends from casual single player games to interactive online entertainment and ‘serious’ educational games.

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